Loading server/runtime_go_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -3002,7 +3002,7 @@ func (n *RuntimeGoNakamaModule) PurchaseValidateHuawei(ctx context.Context, user } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from Facebook Instant Games. // @param ctx(type=context.Context) The context object represents information about the server and requester. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. Loading server/runtime_javascript_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -5629,7 +5629,7 @@ func (n *runtimeJavascriptNakamaModule) purchaseValidateHuawei(r *goja.Runtime) } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from Facebook Instant Games. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. // @param persist(type=bool, optional=true, default=true) Persist the purchase so that seenBefore can be computed to protect against replay attacks. Loading server/runtime_lua_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -7199,7 +7199,7 @@ func (n *RuntimeLuaNakamaModule) purchaseValidateHuawei(l *lua.LState) int { } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from the Facebook Instant Games. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. // @param persist(type=bool, optional=true, default=true) Persist the purchase so that seenBefore can be computed to protect against replay attacks. Loading Loading
server/runtime_go_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -3002,7 +3002,7 @@ func (n *RuntimeGoNakamaModule) PurchaseValidateHuawei(ctx context.Context, user } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from Facebook Instant Games. // @param ctx(type=context.Context) The context object represents information about the server and requester. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. Loading
server/runtime_javascript_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -5629,7 +5629,7 @@ func (n *runtimeJavascriptNakamaModule) purchaseValidateHuawei(r *goja.Runtime) } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from Facebook Instant Games. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. // @param persist(type=bool, optional=true, default=true) Persist the purchase so that seenBefore can be computed to protect against replay attacks. Loading
server/runtime_lua_nakama.go +1 −1 Original line number Diff line number Diff line Loading @@ -7199,7 +7199,7 @@ func (n *RuntimeLuaNakamaModule) purchaseValidateHuawei(l *lua.LState) int { } // @group purchases // @summary Validates and stores a purchase receipt from the Huawei App Gallery. // @summary Validates and stores a purchase receipt from the Facebook Instant Games. // @param userId(type=string) The user ID of the owner of the receipt. // @param signedRequest(type=string) The Facebook Instant signedRequest receipt data. // @param persist(type=bool, optional=true, default=true) Persist the purchase so that seenBefore can be computed to protect against replay attacks. Loading